About This Game A distant planet. A dying colony. A deadly conspiracy.Fight a corrupt system in Ticket to Earth, the revolutionary tactical puzzle RPG!The mining boom has left New Providence to die and just one Earth-bound ship remains. Forced to fight to protect everything she loves, orphaned Rose stands between bloodthirsty marauders and a corrupt government.The puzzle grid is your battlefield as you position your team, collect matching tiles, and power up devastating special abilities. You’ve never played anything like this!Join the fight in Ticket to Earth, a sci-fi epic of betrayal and insurrection.Unique gameplay mash-up – Revolutionary hybrid gameplay blends battlefield tactics, puzzle, and RPG to create an entirely new style of play.Episodic science fiction epic – Get involved in the personal stories of four mismatched heroes as the fate of an entire world rests on their shoulders.Fight for justice – Unlock hundreds of potent combat abilities and use them to defeat murderous criminals, rampaging robots, and grotesque mutants.Join the movement – Be guided by the mysterious Stellar Consciousness Movement through a deep and satisfying RPG progression tree for each of your heroes.Enhanced Steam edition – This original mobile hit has come to PC and Mac with greatly improved high-resolution visuals and a suite of other improvements.When the refinery failed, it wasn’t just hundreds of miners who died. From that day on, the colony was dying too.Colonists had travelled hundreds of light years for the promise of a better life, but with the mineral deposits all but depleted and refinery destroyed, the lifeblood of New Providence was slowly draining away.A decade later, the wealthy few are now preparing to return to Earth on a gleaming luxury starliner, leading to mass protests by the many being left behind. The entire colony has become a powderkeg of resentment and desperation, and somebody is about to strike a match…Orphaned gardener Rose, left without a family when the refinery failed, is forced to become a Peace Keeper to protect the people she loves from an inexplicable wave of violence. Drawing upon the almost-forgotten training of her childhood, Rose battles swarms of mutated alien bugs and out of control robots. Slowly, she realises that these are not random events, but are part of an unspeakably evil plan…As Rose and her fellow Peace Keeper Wolf are pursuing the criminal masterminds of the Lands End massacre, their shuttle is shot down over the toxic wasteland left behind by the failure of the refinery. To their horror, they find instead that not everybody died in the disaster: some of the victims live on, altered and alien, no longer remotely human. Yet, even more dangerous things lurk in the ruins…Hidden within the freezing ruins of the Rinehart Refinery, Zero's army of murderous criminals prepare to assault the colonial capital, First Landing. Racing against time, our three heroes must confront the ghosts of New Providence's past in order to stop the Zero Day coup. Joined by new allies, will one Peace Keepers make the ultimate sacrifice so that Justice may prevail?The city streets of First Landing explode with violence in this apocalyptic finale to Ticket To Earth. Surrounded by enemies, our heroes must enter the very heart of the conspiracy in order to stop Zero's genocidal coup. Who lives? Who dies? Who will travel home to Earth? Episode 4 is coming in early 2019.Robot Circus is an independent game studio in Melbourne, Australia. We started the studio in 2011 after working together for many years at a large game studio on console games. Starting Robot Circus allowed us the freedom to pursue our passion for creating innovative experiences and compelling narrative.Ticket to Earth is the kind of game we formed our studio to make. We can’t wait for you to play it, and are looking forward to revealing all the cool locations and story twists that are coming in the future Episodes. 7aa9394dea Title: Ticket to EarthGenre: Indie, RPG, StrategyDeveloper:Robot CircusPublisher:Robot CircusRelease Date: 28 Jun, 2017 Ticket To Earth Activation Bypass ticket to earth episode 2 walkthrough. ticket to earth episode 2 release date. ticket to earth difficulty. ticket to earth review. ticket to earth chapter 4. ticket to earth hltb. earth to mars ticket price. ticket to earth season 3. ticket to earth augmented reality. ticket to earth android. download ticket to earth android. ticket to earth episode 3. ticket to earth faq. ticket to earth episode 3 gameplay. ticket to earth tutorial. ticket to earth episode. ticket to earth apk mod. ticket from earth to mars. ticket to earth android review. tickets for wider earth It\u2019s not common, but it is possible for mobile games to spawn some pretty clever gameplay conventions that you might not otherwise see on PC. I\u2019m not talking about AR or motion controls, but rather designs that work particularly well for short sessions on touchscreens, designs that many PC developers need not consider. Ticket to Earth takes two gameplay styles I\u2019m a huge fan of, turn-based tactics and puzzles, and merges them into a battle system the likes of which I\u2019ve never seen before. There\u2019s a lot of story and character progression built around it too, and while none of it goes particularly deep or varied it does offer some challenging battles in bite-sized portions.The colony world of New Providence has outlived its usefulness, and public order is breaking down as poor settlers scramble to get off-world. Tickets to Earth (see what they did there?) are unattainable by all but the richest inhabitants, sparking protests and unrest. In the distant settlement of Land\u2019s End this unrest is about to take on a whole new dimension, as hardened criminals stage a massive breakout from the penitentiary and set their sights on upending the planetary government. In the midst of this chaos, several heroes will be called into action from their diverse walks of life, including a gardener named Rose, a hardened bounty hunter known as Wolf, a doctor, a test subject, and more.I will warn you up front that Ticket to Earth is episodic, and currently contains three of its four planned episodes. There\u2019s no reason to believe the fourth won\u2019t make it in, but if you\u2019re anything like me having an incomplete game can be a bit of a buzzkill. What is already present will last you awhile, though, with three to four hours of main quests and side missions to work through per episode. Battles themselves don\u2019t take too long, averaging maybe five minutes each, but there are loads of them and loads of dialog and upgrades to explore between each. I will also say that the story is quite good, told in still comic panels with bold, colorful art and charming character designs. It\u2019s not going to break any expectations, but there\u2019s enough going on to keep you invested in the lives of Rose and her allies.It all revolves around the battle system though, and as interesting as it is, it comes with a few drawbacks. Combat takes place on a small-ish grid of colored tiles, four basic types and a few special ones later in the game. Your characters get two actions per turn, and moving along a single color of tile uses one of those actions. You can move as far as you want on that one action, as long as you stick to the color you first stepped on. Attacking or using most powers consumes another point, so you\u2019re generally going to be moving and attacking once each or moving across two colors of tile if needed. Each tile you step on boosts your attack, with a more pronounced effect after crossing five in a single move. This is key because it can push your base attack from 2 or 3 up to 20 or 30 for a single attack. Landing an attack resets your attack power, so running circuits around the grid between attacks is the name of the game, especially because that also charges your four color-matched powers.I like this system, and it\u2019s good for staging fast-paced tactical fights that don\u2019t require particularly rigorous thinking. It has its drawbacks, though, and chief among them is that it\u2019s heavily randomized. The tile layout for every battle is randomized, from the initial arrangement to what replaces crossed tiles. Most of the time you\u2019ll be able to get into position or charge up your attacks no problem, but there will be instances where you can\u2019t move more than two or three spaces because of a bad mix. It\u2019s worse when you have characters like Wolf, who gets important bonuses from one type of tile, or battles with lots of enemies because they use the same rules to move and will eat favorable tile layouts on their turns. There\u2019s also not much variety with the way this system is used, because almost every battle takes place on the same single-screen grid, and challenges you to defeat X enemies. After a few hours of those fights it can get a little old, especially if you repeat some due to bad tile luck or just to clear bonus objectives.You\u2019ll have plenty to do outside of battles, though, thanks to a wealth of progression systems. Your characters have four special powers, each tied to a specific grid color. There\u2019s a whole library of unique powers for individual characters that can be unlocked with cash earned from battles, allowing you to customize the capabilities of each. Cash can also unlock new weapons with different base and max damage stats. Missions and their bonus objectives also award tokens which are used on a passive skill tree to unlock stat boosts and handy new effects like damage boosts off specific tiles or remote collection of item drops. There are new dialog scenes between characters after every mission as well, so you can get as close to the cast as you want through some solid writing and plot twists.Ticket to Earth takes a great concept and makes a decent game out of it, one hampered only by the flaws of its ambition. As much as I enjoy the battle system it could have stood to be refined a bit further, mitigating the effects of bad RNG and adding a little more variety to the many fights you\u2019ll face. But everything else surrounding this system is great, and it\u2019s still a unique form of combat that you can get a lot of mileage out of. Bold, colorful graphics in both 2D and 3D and a surprisingly memorable soundtrack round out this unexpected gem. Definitely check it out if you\u2019re looking for something lighter or just different in the turn-based tactics field, and don\u2019t let the mutants, robots, or random chance get you down.Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https:\/\/goldplatedgames.com\/ or on my curation page!. Set in a far-future offworld colony, the game sees the protagonist Rose fight mutant alien lifeforms, a robot uprising and other threats together with three other team members. Characters can perform two actions per turn, which are usually a mix of movement orders and ranged or melee attacks.The turn-based tactical combat is complemented with tile-matching puzzle elements, as Rose and her enemies have to traverse floor tiles of matching colors to move and charge their combat powers. It has a nice story mode progression and maybe slightly different than your used to with RPG strategy games. Some good pros and solid consPROA: It is not just move and effect. There is a method to it's madness that can be appealingB: It sets the main action in Ticket to Earth takes place on an isometric grid of coloured squares that resembles a 1970’s disco. Annoying to some, but the kids loved it. C: In addition, the more tiles you travel over the more damage your next attack will inflict. However, whenever you are hit you not only lose health, but also some of your attack power. Being aware of each power invests your attention. D: Floor tiles come in four different colours, which relate to four combat powers. An interesting take on tactical puzzling. E: The numerous plot threads are genuinely interesting and recounted through some superb sci-fi comic strip style artworkG: Good solid musicF: It is well balanced and intriguing in the power selection process. CONSA: Like most Isometric games you seemed boxed in to the redundant battle system that can get dull to serious strategy lovers, but the kids really enjoy it.B: It's creative strength is also its weakness. It could be argued that when you pay a premium price you expect to have the full game, BUT at its current price fits its short run. Instead of a full game, you get episodes that may take too long to come out to keep you invested. I would wait till most are released to purchase, but if you cannot wait, Catch the game at the huge sales, like I did in the June sale for a few dollars.C: The character's can tend to drab on which you could lose important steps. For example, I did not know about the side missions till I was halfway through the game. D; The game does not go beyond its template so it can be redudant in the same battle theme instead unlocking tactical choices. It has no real party team possibilities either. It is not Xcom or Disgaea, Its one dimensional in its approuch strategically. E: The game should be much more than it gives you OVERALL: I love the numerous plot threads are genuinely interesting and recounted through some superb sci-fi comic strip style artwork and there has obviously been a lot of time, effort and love put into Ticket to Earth. However it may not be appealing to everyone. It has to be subjective. Some gamers maybe turned off by it's short total time or comic look.Ticket to Earth is the start of something. I can see it evolve into a more complex tactical game with massive armies instead of one leader point perspective, it can become Disgaea. However, it is limited by its presentation. I give it thumbs up for effort and it's delivery of an openning salvo. Go to the discussion, see VIDEO of the game prior to purchasing it and get it on sale if you can or wait till more episodes come out before you invest. To me this is not a game to rush to buy despite developers hopes, but a nice start. MY SCORE 2.7 out of 5. Fusion of puzzle grid based casual game & tactical rpg. Combats are interconnected with a lot of narrative story telling given via gorgeous artworks comic books style reinforcing the sci-fi universe the game is built upon.. Ticket to earth is a charming sci-fi romp with relatively light turn-based gameplay and a respectable length. The package as a whole is very engaging; being well balanced and paced with constant progression and bits of story between every main mission. The gameplay is not massively difficult so one doesn't need years of experience in the genre to have a good time with Ticket to Earth; but it does keep ramping up well and very few mission are actual push-overs. The story as well starts slow but did grow on me at least, partially thanks to the sheer length(took me 20ish hours to basically 90% 3/4 episodes with one not yet released). At this point I can't wait to see the story to it's conclusion.Ticket to Earth is clearly a relatively small game, but it is one where the devs have put their time in all the right places and everything is pretty polished and as said lengthy. It doesn't actually feel constrained or limited due to outside factors, and as such was quite a blast to play through.. It look interesting, but on steam play for linux it doesn't work properly - 3d models not showing up. If that could be fixed I would give it five out of five stars :). Bought this at PAX AUS 2018 straight from the devs who were super nice and have been playing it almost everyday since. If you like RPG, turned-based strategy, battlefield and puzzle games, this game is totally addictive and activates the brain's need to solve and achieve in really cool ways. It's extremely gratifying and not overly complex to learn. Anyone of any age can play it through, but the more you invest into getting good, the higher the reward.At first, the gameplay seems really simple because of the slick UI and smooth controls. But then you get hooked on perfecting every level and boosting the skills and abilities of each character. There is arguably more skill and thought put into the strategy and tactical approach of this game then big titles like X-COM or MMORPGS. I cared way more about building and allocating my skills than I usually do because of how it applies to puzzle solutions that unlock achievements, weapons and higher skill levels in a unique way. Whoever created the system in this game seriously knows what they are doing and has found their calling with game mechanics. I'm a girl who was raised on comic books, so the comic style art and dialogue and the cyberpunk sci-fi elements are personal favourites. Not to mention the protagonist is a female woman of color who is trained in martial arts, swears like a sailor, who is in a relationship with another woman who is a mechanic. How ♥♥♥♥ing cool. I love it. Guys, I hope you finish this game, because it has huge potential to be replayable and reach a broader audience on PC. The UI is honestly one of the best I have ever seen in anything. And if you monetized the credit system, I would buy them. People on here saying this game is already obsolete because of the early release date of the first episodes need to pipe down. Once it's all complete, just re-package the whole game. I just finished Ep. 1 and it was already more than worth the money I paid. I'm so excited to play through the rest. Awesome work guys you have produced a great game. Will be picking up future Robot Circus titles after this experience!. Really good turn-based tactics game with fresh, inventive mechanics, clean presentation and an interesting story told comic book style. The dialogue writing and music are both surprisingly good. The only potential downside I see is the episodic nature, depending on how long it will take the developer to release the next episodes. That said, the fairly low price gets you all four episodes. Well recommended!. It\u2019s not common, but it is possible for mobile games to spawn some pretty clever gameplay conventions that you might not otherwise see on PC. I\u2019m not talking about AR or motion controls, but rather designs that work particularly well for short sessions on touchscreens, designs that many PC developers need not consider. Ticket to Earth takes two gameplay styles I\u2019m a huge fan of, turn-based tactics and puzzles, and merges them into a battle system the likes of which I\u2019ve never seen before. There\u2019s a lot of story and character progression built around it too, and while none of it goes particularly deep or varied it does offer some challenging battles in bite-sized portions.The colony world of New Providence has outlived its usefulness, and public order is breaking down as poor settlers scramble to get off-world. Tickets to Earth (see what they did there?) are unattainable by all but the richest inhabitants, sparking protests and unrest. In the distant settlement of Land\u2019s End this unrest is about to take on a whole new dimension, as hardened criminals stage a massive breakout from the penitentiary and set their sights on upending the planetary government. In the midst of this chaos, several heroes will be called into action from their diverse walks of life, including a gardener named Rose, a hardened bounty hunter known as Wolf, a doctor, a test subject, and more.I will warn you up front that Ticket to Earth is episodic, and currently contains three of its four planned episodes. There\u2019s no reason to believe the fourth won\u2019t make it in, but if you\u2019re anything like me having an incomplete game can be a bit of a buzzkill. What is already present will last you awhile, though, with three to four hours of main quests and side missions to work through per episode. Battles themselves don\u2019t take too long, averaging maybe five minutes each, but there are loads of them and loads of dialog and upgrades to explore between each. I will also say that the story is quite good, told in still comic panels with bold, colorful art and charming character designs. It\u2019s not going to break any expectations, but there\u2019s enough going on to keep you invested in the lives of Rose and her allies.It all revolves around the battle system though, and as interesting as it is, it comes with a few drawbacks. Combat takes place on a small-ish grid of colored tiles, four basic types and a few special ones later in the game. Your characters get two actions per turn, and moving along a single color of tile uses one of those actions. You can move as far as you want on that one action, as long as you stick to the color you first stepped on. Attacking or using most powers consumes another point, so you\u2019re generally going to be moving and attacking once each or moving across two colors of tile if needed. Each tile you step on boosts your attack, with a more pronounced effect after crossing five in a single move. This is key because it can push your base attack from 2 or 3 up to 20 or 30 for a single attack. Landing an attack resets your attack power, so running circuits around the grid between attacks is the name of the game, especially because that also charges your four color-matched powers.I like this system, and it\u2019s good for staging fast-paced tactical fights that don\u2019t require particularly rigorous thinking. It has its drawbacks, though, and chief among them is that it\u2019s heavily randomized. The tile layout for every battle is randomized, from the initial arrangement to what replaces crossed tiles. Most of the time you\u2019ll be able to get into position or charge up your attacks no problem, but there will be instances where you can\u2019t move more than two or three spaces because of a bad mix. It\u2019s worse when you have characters like Wolf, who gets important bonuses from one type of tile, or battles with lots of enemies because they use the same rules to move and will eat favorable tile layouts on their turns. There\u2019s also not much variety with the way this system is used, because almost every battle takes place on the same single-screen grid, and challenges you to defeat X enemies. After a few hours of those fights it can get a little old, especially if you repeat some due to bad tile luck or just to clear bonus objectives.You\u2019ll have plenty to do outside of battles, though, thanks to a wealth of progression systems. Your characters have four special powers, each tied to a specific grid color. There\u2019s a whole library of unique powers for individual characters that can be unlocked with cash earned from battles, allowing you to customize the capabilities of each. Cash can also unlock new weapons with different base and max damage stats. Missions and their bonus objectives also award tokens which are used on a passive skill tree to unlock stat boosts and handy new effects like damage boosts off specific tiles or remote collection of item drops. There are new dialog scenes between characters after every mission as well, so you can get as close to the cast as you want through some solid writing and plot twists.Ticket to Earth takes a great concept and makes a decent game out of it, one hampered only by the flaws of its ambition. As much as I enjoy the battle system it could have stood to be refined a bit further, mitigating the effects of bad RNG and adding a little more variety to the many fights you\u2019ll face. But everything else surrounding this system is great, and it\u2019s still a unique form of combat that you can get a lot of mileage out of. Bold, colorful graphics in both 2D and 3D and a surprisingly memorable soundtrack round out this unexpected gem. Definitely check it out if you\u2019re looking for something lighter or just different in the turn-based tactics field, and don\u2019t let the mutants, robots, or random chance get you down.Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https:\/\/goldplatedgames.com\/ or on my curation page!. Set in a far-future offworld colony, the game sees the protagonist Rose fight mutant alien lifeforms, a robot uprising and other threats together with three other team members. Characters can perform two actions per turn, which are usually a mix of movement orders and ranged or melee attacks.The turn-based tactical combat is complemented with tile-matching puzzle elements, as Rose and her enemies have to traverse floor tiles of matching colors to move and charge their combat powers. It has a nice story mode progression and maybe slightly different than your used to with RPG strategy games. Some good pros and solid consPROA: It is not just move and effect. There is a method to it's madness that can be appealingB: It sets the main action in Ticket to Earth takes place on an isometric grid of coloured squares that resembles a 1970’s disco. Annoying to some, but the kids loved it. C: In addition, the more tiles you travel over the more damage your next attack will inflict. However, whenever you are hit you not only lose health, but also some of your attack power. Being aware of each power invests your attention. D: Floor tiles come in four different colours, which relate to four combat powers. An interesting take on tactical puzzling. E: The numerous plot threads are genuinely interesting and recounted through some superb sci-fi comic strip style artworkG: Good solid musicF: It is well balanced and intriguing in the power selection process. CONSA: Like most Isometric games you seemed boxed in to the redundant battle system that can get dull to serious strategy lovers, but the kids really enjoy it.B: It's creative strength is also its weakness. It could be argued that when you pay a premium price you expect to have the full game, BUT at its current price fits its short run. Instead of a full game, you get episodes that may take too long to come out to keep you invested. I would wait till most are released to purchase, but if you cannot wait, Catch the game at the huge sales, like I did in the June sale for a few dollars.C: The character's can tend to drab on which you could lose important steps. For example, I did not know about the side missions till I was halfway through the game. D; The game does not go beyond its template so it can be redudant in the same battle theme instead unlocking tactical choices. It has no real party team possibilities either. It is not Xcom or Disgaea, Its one dimensional in its approuch strategically. E: The game should be much more than it gives you OVERALL: I love the numerous plot threads are genuinely interesting and recounted through some superb sci-fi comic strip style artwork and there has obviously been a lot of time, effort and love put into Ticket to Earth. However it may not be appealing to everyone. It has to be subjective. Some gamers maybe turned off by it's short total time or comic look.Ticket to Earth is the start of something. I can see it evolve into a more complex tactical game with massive armies instead of one leader point perspective, it can become Disgaea. However, it is limited by its presentation. I give it thumbs up for effort and it's delivery of an openning salvo. Go to the discussion, see VIDEO of the game prior to purchasing it and get it on sale if you can or wait till more episodes come out before you invest. To me this is not a game to rush to buy despite developers hopes, but a nice start. MY SCORE 2.7 out of 5 Ticket to Earth is out now - thanks for all your support!: Greetings Peace Keepers!The PC and Mac edition of Ticket to Earth is out now on Steam, and we want to thank all of you for your support. In particular, we’re sending out big red “heart” tiles to everybody who voted for us on Steam Greenlight.If you haven’t bought it yet, be sure to get in quickly and buy it during launch week so you can take advantage of the introductory discount. That’s $12.74 to get Episode One: Uprising right now, Episode Two: Crash very soon, and two more episodes in the coming months. So much game!Anybody who is interested in learning a bit more about the design process behind the game should check out Kevin’s Gamasutra blog[www.gamasutra.com]. It’s a fun read that goes into some detail about the inspirations for Ticket to Earth and the long road from the original idea to the game you can play today.Finally, we’d love your support to help Ticket to Earth reach an even bigger audience. If you’ve played it and enjoyed it, please leave us a nice review here on Steam!Thanks again for all your support!- Everyone at Robot Circus. Episode 2 launched on iOS today and coming to Steam very soon!: Greetings Peace Keepers,Episode 2 is coming!Yes, the wait is nearly over, and Ticket to Earth Episode 2: Crash will be available to download very soon. Players on iOS will be getting the free update first as it launched on the App Store today, but PC and Mac players will be getting it very soon afterwards. We will be announcing the date early next week!Here are some of the cool new features you’ll be seeing in Episode 2:To be continued... Following the cliffhanger ending of Episode 1, Rose and Wolf are shot down above a toxic industrial wasteland. Before they were fighting for justice; now they’ll be fighting to survive!What’s up Doc... A new playable hero with a whole new move set, upgrade path, and equipment list.Meet the locals... Hordes of new enemies, including grotesque mutants and vicious militia armed to the teeth with devastating weapons, with both groups led by powerful new bosses.She’s crafty… A new crafting system lets players collect rare crystals and combine them into powerful gems which they can socket into their equipment to gain special bonuses.There’s more, but we don’t want to spoil ALL the surprises!Thanks for joining us on our journey so far. We’re so excited to finally be able unveil the next chapter!- The Robot Circus Team. Kurtz's Research on Nitrium Mutation: Greeting Peace Keepers,Last week we shared with you background on former New Providence CMO Matthias Kurtz.Regarding your requests for further information on Kurtz's research into Nitrium mutations, we have declassified the following data file recovered by a Peace Keeper field operative investigating Kurtz. TRIAL COMMENCEMENT DATE: August 2815 TEST SEQUENCE: Series SevenSAMPLE SIZE: 01SUBJECT BACKGROUNDName: XXXXX XXXXXXXXAge: 14Date of Birth: 9 October 2804. History: No data is available regarding parental background of Test Subject.Test Subject was relocated under the Movement adoption plan to Sanctuary in 2808 following the death of Test Subject’s parents. Causes of parent’s death listed as homicide, perpetrators unknown. Test Subject was enrolled in the Enoch Bowen Movement College at age 5. SUBJECT CONDITION REPORT: PRE-ELEVATIONHeight: 144.7 cm Weight: 46 kg General health and fitness levels are extremely high owing to Test Subject’s adherence to Movement exercise regime.Blood Nitrium Levels: 03 μg/dL (NOTE: Levels of particulate Nitrium in bloodstream are significantly lower than current New Providence age/population average [17 μg/dL]. This deviation is possibly explained by Movement training coupled with environmental factors specific to the settlement in Sanctuary.) NOTE: Test subject rated 19.8 on Rosenheim Psycho-activity scale. Average RPA scale for previous test-subjects has been <1.5NITRIUM ELEVATION TESTING PROGRAMNew Series 07 testing addresses the complications arising from invasive cranial-irrigation methods used in Series 06.Cycle 01: IV irrigation of low-level Nitrium solution at 50 μg/dL per 14 hour cycle. Duration: 5 days.Cycle 02: Intensive transdermal Nitrium saturation [Nitrium complex solution at 99 mM] in high-pressure containment. EEG rig with multi-trigger stimuli driving stress and relaxation responses on alternating 7 hour cycle. Duration 10 days.Cycle 03: Intensive CPX testing coupled with IV Nitrium irrigation at 90 μg/dL per 8 hour cycle every two days. Duration 8 days.As in all prior test series, off-cycle/sleep-phase NLP was used to re-establish behavioural controls.SUBJECT CONDITION REPORT: POST ELEVATIONHeight: 144.7 cm Weight: 31 kg Weight reduction possible stress side-effect of intensity of Cycles 02 and 03. [Review for Series 08]Test Subject has maintained pre-elevation levels of physiological fitness. [VO2 and LIP are slightly higher post Cycle 03.]Blood Nitrium Levels: 194 μg/dL [Test Subject NBL now exceeds absolute lethal threshold of >80 μg/dL.]Gross physiological mutation is minimal. Test-subject's eyes show sign of cellular transition; corneal structures have been absorbed into the ocular tunic. Visual acuity is seemingly unaffected. Test-subject cellular processes are stable. Initial observation indicates that Nitrium is now integrated into existent metabolic pathways. Excess Nitrium energies are discharged as a visible-spectrum corona emanating from the Test-Subjects head. ABILITIESWhen equipped with a neural amplifier, the Test Subject is able to direct blasts of coherent PK energy. Field tests demonstrate that the Test Subject can generate energy levels in excess of 50kW. Using a modified Justice Engine bio-link, Peace Keeper combat wetware has been successfully transfered to the Test Subject.Standard anti-personnel abilities integrate and function normally.NOTE: Some combat abilities appear to have been “twisted” during imprinting perhaps as a result of pre-existent Movement indoctrination. NOTE: The Test-Subject claims to “see the future”. Further testing of pre-cognitive abilities is required in order establish whether this is part of a traumatic delusional framework or an enhancement facilitated by elevation.CONCERNSTest Subject may be suffering from PTSD delusions. Post-elevation interviews indicate that the subject may retain deep-nested Movement belief systems. Test Subject has made mention of "the Void", "dwelling in darkness" and other terminology associated with Stellar Consciousness ritual mantras. These latent Movement cognitive biases indicate that behavioural controls and compliance triggers will require reinforcement. If necessary, surgical modification of the test-subject's brain will be undertaken a last resort. CONCLUSIONSThis Test-Series is the most successful to date. The Series 07 Test Subject is the most stable mutant this program has engineered, and demonstrates the viability of weaponised Nitrium mutations. The test subject’s young age and inherent PK abilities are key factors for the success of this series. More test-subjects must be located.... Q&A - Seven: Greetings Peace Keepers,Just a short update this week.Following on from last week’s mailout, we received a bunch of questions about Episode Three’s new Peace Keeper, Seven.Q: Can you tell us what kind of character is Seven?Like Wolf, Seven is a ranged fighter. Unlike Wolf, Seven fights using her brain as a weapon, firing bolts of psychic energy. Seven’s movement training provides a range bonus from running on Mind Tiles.Q: Please show us some of Seven’s killer new Combat Powers?Sure thing! Seven has some really powerful offensive abilities like Mind Storm. Mind Storm summons a storm, ripping through the battlefield like a mini-Justice Power, striking every enemy.Q: So does Seven play differently to other characters?Seven starts with low health but can deliver masses of damage. Seven also has a suite of interesting defensive and support abilities.Powers like Shock Path allow Seven to lay down a line of traps to stun and damage enemies.Powers like Transfer Energy allows Seven to boost other characters attack scores.Keep sending us your questions!Until next week,The Robot Circus team. Everything you wanted to know about Justice Servitors!: Greeting Peacekeepers,As requested, we have provided new information on the subject of Justice Servitors.Servitors are independent robotic agents of the Justice Engine delivering a broad spectrum of arbitration and administrative services. Each Servitor is built from a conventional UtilityForm chassis which can be configured to match service class requirements. There are four classes of Servitor currently employed across New Providence. Class I Servitors provide administrative and judicial rulings, serving as the voice of the Justice Engine within the Colonial Administration. Class II Servitors are patrol units providing surveillance oversight and security coordination. While normally encountered in Colonial Armouries, the recent surge in civilian unrest has seen more Class II Servitors deployed to help maintain order in major settlements.Class III Servitors oversee the work of licensed PeaceKeepers. Operating from Justice Stations across New Providence, Class III Servitors are voice of the Justice Engine within the PeaceKeeper network.Class IV Servitors provide low level arbitration and clerical assistance across a range of civil services. As required by law, all Servitors operate within standard energy and processing constraints. Continuity of function is preserved by regular contact with assigned base stations. According to Justice Engine records, a single Class IV Servitor was stationed at the Rinehart Refinery when the main Centrifuge malfunctioned. Limited to administrative oversight of the trade in Nitrium ore, records show that the Refinery Servitor attempted to respond to the unfolding crisis.Data-logs indicate that the Servitor completed an emergency function class upgrade, reconfiguring itself for a range of bio-remedial functions. Since the catastrophe, no signals have been received from the Refinery Servitor. See you next week!The Robot Circus TeamPS: Yes - you can play as a Servitor in Episode 3! :)
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